1.Kb5! Sc7 2.Kc4!!
(2.Kc6?Se6! 3.Kd5 Sg5! 4.Rf5 Sh3!
5.Rf3 Sg1! 6.Rg3 Se2! =)
2…Se8
(2…Se6 3.Rf5!)
3.Kd4! Ke2
(3…Sd6 4.Rf2+! Ke1 5.Rf6 Sb5 6.Kd3! Sc7
7.Rc6 Sd5 8.Ke4 – white wins)
4.Rg1!! - and a fork that leads to two
echo-chameleon winning positions:
4…Sc7 5.Ke4!! Kd2 6.Rb1! Se6 7.Rb5!! (echo) Kc3
8.Re5!! Sd8 9.Re8!! Sb7 10.Rc8+! Kd2 11.Kd4! Sa5
12.Rc3! – the cage for the horse is created, and then there is the
capture of the horse, which is possible in different ways, for
example:
12…Sb7 13.Ra3 Sd6 14.Ra5
14…Kc2 15.Rd5 Sf7 16.Ke4 Sh6 17.Kf4 Kc3
18.Rd7 Sg8 19.Rg7 Sf8 20.Ke5! Se8/Sh5 21.Re7/Rg5 – horse caught
14…Sc8 15.Ra6 Se7 16.Ke5 Kd3 17.Re6 Sc8 18.Kd5 Sa7
19.Kc5 Sc8 20.Re8 Sa7 21.Ra8 – horse caught
4...Sd6 5.Rg5!! (echo) – and a similar echo-chameleon
version appears, only on the other side of the board
5…Kf3 6.Rd5!! Se8 7.Rd8!! Sg7 8.Rf8+! Ke2 9.Ke4! Sh5
10.Rf3! – echo-chameleon cage for catching the horse is created
and white wins